Imbues user with Psychic Power and grants access to all tiers of Psychic Powers. In addition to the psychic benefits, once per calendar year you may play a special sub-class character for a single adventure run. These are analogs of, but not superior to, the base classes but are all 5th-level (no other level-augmenting tokens are required) and come with some unique abilities. The sub-class character cards can be viewed here. A sub-class character may not duplicate a standard class character in the same party. E.g., a party may not contain both a Rogue and an Assassin. To play a sub-class, you must verify your token with the Coach Coordinator on duty. Your coach can radio for the CC if needed. After authenticating your token, the CC records its use for that year. (That’s what the serial numbers are for.) You no longer need to get a voucher from the TD Store. In 2022, Skull of Cavadar owners had the opportunity to attend a very special, one-time-only event: Skull Con. The skull is not “soulforged” (like artifacts are) and can be used by anyone the owner chooses, but the person playing the sub-class must equip this skull for their entire adventure. Skull of Cavadar cannot be equipped with any Tooth of Cavadar token. While you technically can equip both Skull of Cavadar and Semi-Lich Skull, doing so is pointless. Without individual Cavadar Teeth to power it, the Semi-Lich Skull is inert. Only one Skull of Cavadar may be used per person per adventure. Even if the player owns more than one Skull of Cavadar token, a character cannot utilize more than one per adventure. Psychic Power Players wishing to use a Psychic Power must unlock their character’s Psychic Potential by equipping a token that imbues Psychic Power before the start of their adventure. The coach notes on the party card when a character has Psychic Potential. Each player–not the coach–needs to add up the number of Teeth of Cavadar (ToC) tokens they have equipped. During the adventure, the player may choose to activate one of the Psychic Powers below, so long as they have enough unique ToC equipped to qualify for that Power’s tier. Without any ToC or Skull of Cavadar equipped, only cell repair may be used. Think of the imbuing tokens as keys that unlock the door to psychic abilities and the ToC as fuel that expand one’s mind after it’s opened. Skull of Cavadar both imbues and maximally fuels. A Psychic Power can only affect the individual who manifests it. No more than one Psychic Power can be used per person per adventure, unless you also equip a token that expressly allows you to use more than one power per game. Equipping more ToC does not grant additional manifestations of powers, it grants access to a higher power tier. E.g., if you have three unique ToC equipped, you have access up to the tier 3 power so you could manifest ESP, or control mass, or adjust mass, or cell repair; not all four, not three, not two.
*Requires a Free Action to activate. **Ring Initiate Once per adventure as a Free Action, you may swap out one ring you’re currently wearing and replace it with another ring you possess. However, there are some restrictions:
These are some examples of legitimate swaps:
Note: The ring swap does not allow you to retcon anything. E.g., if you just took 20 points of damage from an incorrect guess on a puzzle, swapping in Ray’s Ring of Remembrance does not reduce the damage you just took to 10. These are some examples of illegitimate swaps:
‡The party card may be tweaked to accommodate something unique to a particular adventure, but these things are universally found on the party card:
This item is part of the Elemental Eldritch Sets.
*+Level effects never stack **Only affects cast healing Spells (see “Healing Bonus Note” note below), not special powers, scrolls, wands, etc. A “special power” is not a “Spell”. Rule of thumb: if it’s not printed on the character card under a section titled “Spells”, it’s not a Spell. †Affects melee, missile (including alchemical weapons), and Spells, but not special powers or items (scrolls, wands, etc.)
This Transmuted token required all of these items to construct:
Last Day to Transmute: December 1, 2022 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Back Color: Green Classification: Equippable Converts To: Not Exchangeable Limited Use: 1 per Year, Max 1 per Person Misc: Level Increase, Psychic Fuel, Psychic Imbue Rarity: Transmuted-Grand Eldritch Set Piece: Elemental Eldritch, Level Increase Set Slot: Slotless Source: Exchange Usable By: All, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard Year: 2021
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