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Shirt of Psychic Power

Imbues the wearer with Psychic Power and gives access to the next higher tier of powers. This item cannot grant access to a power tier above 7.


Psychic Power

Players wishing to use a Psychic Power must unlock their character’s Psychic Potential by equipping a token that imbues Psychic Power before the start of their adventure. The coach notes on the party card when a character has Psychic Potential. Each player–not the coach–then adds up the number of Teeth of Cavadar (ToC) tokens they have equipped. During the adventure, the player may choose to activate one of the Psychic Powers below, so long as they have enough unique ToC equipped to qualify for that Power’s tier. Without any ToC equipped, only cell repair may be used. Think of the imbuing tokens as keys that unlock the door to psychic abilities and the ToC as fuel that expand one’s mind after it’s opened.

A Psychic Power can only affect the individual who manifests it.

No more than one Psychic Power be used per person per adventure, unless you also equip a token that expressly allows you to use more than one power per game. Equipping more ToC (or other “psychic fuel” tokens) does not grant additional manifestations of powers, it grants access to a higher power tier. E.g., if you have three unique ToC equipped, you have access up to the tier 3 power so you could manifest ESP, or control mass, or adjust mass, or cell repair; not all four, not three, not two.

Tier Power Description Duration
0 Cell Repair Heal 4 HP (once) instant*
1 Adjust Mass Walk on water as if it were solid ground full room*
2 Control Mass Greatly slow your fall(s) for no damage full room
3 ESP If the DM announces you’re Surprised, this retroactively negates it. Inform the DM you’re using this power. full room
4 Planar Vision Ignore the 50% miss chance when attacking incorporeal targets full room*
5 Mind Shield Negate the effects of a failed Will saving throw (once) instant
6 Energy Adjustment Negate 5 points of Cold, Fire, Shock, or Sonic damage (once) instant
7 Energy Control Negate 10 points of Cold, Fire, Shock, or Sonic damage (once) instant
8 Ring Initiate Swap in a new ring inside the dungeon** instant*

*Requires a Free Action to activate.
**Only available if Skull of Cavadar is equipped. See Skull of Cavadar for details.

Text on Token:
Imbues Psychic Power & +1 Tier Psychic Power (up to 7th)
Adventure Module: Temple of the Dune Viper 2024
Back Color: Gold
Classification: Equippable
Converts To: Mystic Silk
Initial Convention: 2024 - Gamehole Con
Misc: Psychic Fuel, Psychic Imbue
Rarity: Rare
Slot: Shirt
Source: Participation
Usable By: All, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Year: 2024