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Potion Leaping Attack

The imbiber may use a melee weapon (using melee combat modifiers) to attack flying or levitating monsters. The monster must be in the air, not just at range. Like most potions, this takes one round to drink, so the character would not be able to attack a flying monster until the round after this potion is quaffed. (a Belt of Retrieval could bypass that restriction)

It does not confer the ability to fly or levitate. It allows a character to leap up, attack, and land safely back in the same spot from which it took off. This potion neither impairs nor improves the ability to perform normal attacks or spell castings. The effect lasts one room.

This effect does not teleport the character to the monster–the character physically moves up to the creature. Bars, force fields, or other impediments to movement could prevent the attacker from reaching the intended target.

Q1) Does this turn a melee attack into a ranged attack?
A1) No. It allows you to perform a melee attack against a monster that otherwise may only be attacked with ranged attacks. For example, you would still be subject to Retribution Damage when making an attack with this ability.

Text on Token:
May attack flying target with melee weapons
Back Color: Gold, Platinum, Onyx
Classification: Liquid
Converts To: Alchemist's Ink
Ingredient For: Ring of Improved Evasion
Limited Use: Expendable, Single Use
Liquid Type: Potion
Misc: Melee For Ranged
Rarity: Rare
Slot: Slotless
Source: Standard Pack
Usable By: All, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Year: 2017, 2012