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Gloves of the Raider

If no other treasure-enhancing tokens (regardless of rarity or permanence) are equipped, the player receives one additional Treasure Chip at the end of the adventure.

If a variable-effect token is being used to gain Treasure Chips, Gloves of the Raider does not stack with it. E.g., if the ___ of Wonder‘s effect for that year increases Treasure Chips gained, Gloves of the Raider and ___ of Wonder can’t be equipped by the same character. If the ___ of Wonder’s effect requires a die roll and one of its potential effects is bonus treasure, if the die roll results in a bonus treasure effect, you must either un-equip Gloves of the Raider or re-roll the ___ of Wonder effect.

Note: Signet of Nobility, Badge of Nobility, as well as all other player-level items are not things your character can equip. They are real world physical objects you can use to show your player level. (not to be confused with character level) Even though Signet/Badge of Nobility are physical tokens, they do not represent an item your character is even aware of, let alone an item your character can equip. And because your character can’t equip them, they cannot count against this token’s prohibition against equipping any other treasure-enhancing token.

Text on Token:
+1 Treasure Chip if you equip no other treasure-Enhancing tokens
Back Color: Gold, Platinum, Onyx
Classification: Equippable
Converts To: Mystic Silk
Misc: Additional Treasure, Drawback, No In Game Effect
Rarity: Rare
Slot: Hands
Source: Standard Pack
Usable By: All, Barbarian, Bard, Cleric, Druid, Dwarf Fighter, Elf Wizard, Fighter, Monk, Paladin, Ranger, Rogue, Wizard
Year: 2024