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+2 Rod of Persuasion

Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

In addition to being a magical weapon, this item allows the owner (who must be a rogue) to succeed on the rogue’s skill test without actually navigating the stylus through the maze. When used to bypass the skill test, the owner suffers 10 points of damage. The skill test bypass effect may be used any time the owner desires. It could be used as a backup after the initial attempt(s) failed or before attempting to navigate the stylus through the maze–it’s up to the player.

The skill test bypass effect may not be used more than once per room, but it may be used as a melee weapon as often as desired. Using a Rod of Persuasion as a melee weapon does not trigger the 10 damage effect.

Text on Token:
Take 10 pts of damage to auto-succeed on Rogue challenge.
Use anytime (1/room)
Affects Class Talent: Rogue Skill Test
Back Color: Gold, Onyx
Classification: Equippable, Weapon
Converts To: Not Exchangeable
Damage Type: Blunt
Exclusive To: Rogue
Limited Use: 1 per Room
Misc: Drawback
Rarity: Ultra Rare
Slot: Mainhand
Source: Standard Pack
To Hit Bonus: Melee
Usable By: Rogue
Weapon Attack Mode: Melee
Weapon Handedness: One-hand
Weapon Medium: Metal Melee, One-hand Melee
Year: 2016

Damage Summary:

  Unmodified Values: 3, 4, 5, 6
  Average: 4.50
  Minimum: 3
  Maximum: 6