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+2 Boom Stick

Like all +2 weapons, the DM will add +2 to the AC hit when using this weapon but the damage bonus has already been factored into the damage wheel.

If the attack would have hit the intended target and the 💣 is closest to the damage dot on the combat board, this weapon misfires and deals 2 points of damage to the wielder. Misfires deal zero damage to the intended target. Misfire damage is not altered by ability scores, special abilities (including barbarian DR), or items that modify (+ or –) damage.

If the attack misses the intended target and the 💣 is closest to the damage dot on the combat board, it’s simply a miss and neither the intended target nor the wielder take any damage from this weapon. I.e., if you don’t hit your target, the misfire doesn’t hit you.

“Slugs” or any ammunition usable by “blunder” weapons may be used in conjunction with a +2 Boom Stick.

Text on Token:
2 pts to self on
(Blunder weapon)
Back Color: Gold, Onyx
Classification: Equippable, Weapon
Converts To: Not Exchangeable
Damage Type: Blunt
Misc: Drawback
Rarity: Ultra Rare
Slot: Mainhand
Source: Standard Pack
To Hit Bonus: Ranged
Usable By: Barbarian, Dwarf Fighter, Fighter, Paladin, Ranger
Uses Ammunition Type: Slug
Weapon Attack Mode: Missile, Ranged
Weapon Handedness: Two-hand
Weapon Medium: Two-hand Ranged
Weapon Type: Blunder
Year: 2013

Damage Summary:

  Unmodified Values: 0, 0, 4, 6, 6, 8, 14, 25
  Average: 7.88
  Minimum: 0
  Maximum: 25